Back in 1998, I did about a year's worth of development work on Walt Disney's Atlantis. Although the film had many story and concept problems, I have to admit it was a lot of fun to work on. The Art-Of book for this film had about ten of my visual development images printed, however this was not one of the images printed in the book.
In this scene, Rourke has stolen something (I think it was the princess' crystal), and is attempting to make a getaway. The Atlantean charge Rourke, as he attempts to fend them off like Daniel Boone at the Alamo. Once in the cockpit, I imagined he would fire his gun and cut the rope and the plane would be launched into the air. This scene never made it to the film, however the film's actual getaway sequence takes place when Rourke and Helga try to escape using a hot air balloon.
Why did I imagine the getaway like this? Since the lost city was sitting inside a cavern, surrounded by water with only a few patches of land, I asked myself, "How they would launch a plane?" I put myself in their place and realized that it would be near impossible to launch a plane with no runway, so I imagined a large wooden contraption like a catapult that would launch the plane into the air, whereupon the engine would do the rest.
As you can see, the characters are heavily influenced by Mike Mignola, who was the style artist for the movie. Unfortunately, the Mignola style was barely recognizable by the end of the film...the final version had been "Disneyfied" to the point that it lost it's original inspiration.
This drawing is about 16x22 or so, and drawn on vellum with black Prismapencil.
21 comments :
Post a Comment