Flickr Images
https://www.facebook.com/vignalistudio/
https://www.youtube.com/channel/UCL7SU_6-cxyuVEIHcV1nsiA
In 2003, when I had first arrived at Sony Pictures Animation, I was given the assignment of doing some visual development work for Astro Boy. It's hard to believe it's been five years.
Greetings everyone!
This drawing was done during a testing phase for the Open Season Project.
I've gotten a few comments that seem to suggest this isn't happening, or that it isn't even being talked about at the federal level. I provided links in my previous post to make it easier to follow this story. Please, just follow the links my friends.
If this law passes, this may be one of the only ways to protect our artwork when we post online. Essentially, I would be rendering my artwork useless with a watermark to would-be users seeking to use my artwork without just compensation. But this watermark protection isn't a guarantee, because anything printed or reproduced without your copyright will now be subject to theft! (That's not to say your copyright wouldn't be purposefully stripped for the purpose of theft.)
When I was working on Brother Bear for Walt Disney Feature Animation, part of my job as a freelancer for Disney was to design a world of characters. So, I sharpened my pencils, and drew up a bunch of different North American mammals, in this case the musk ox.
Here's another prop from Surf's Up.
Here's one from a few years ago...OK, a dozen years ago.
If you would like to see the rest of this image, go to Sketchclub!
I know that several of you have asked that I post some of my figure drawings. Here's a different approach than you are probably NOT used to seeing. I've tossed aside the anatomy, and am playing around with shape and design.
OK, as requested, I'll post a few more, then I'll move on.Here are some prop designs I did for Surf's Up.
And here I've got the drawing for some of the wooden Tikis you see throughout our movie. These couldn't be regular Tikis, but instead they are based on bird designs. Look closely as you'll notice they are in keeping with Polynesian design, but they are made to look like birds.
This is a design I did for the fish piles in Shiverpool. I designed the igloos as being flat and squared, so as to compliment the cone-like shapes of the fish piles. I wanted it to look like a pile of fish, instead of a pile of lumber, so I designed the fish with a curve, so we could get the sense of the fish having weight..jpg)
The ASIFA-Hollywood Annie Awards are going to take place this Friday, so wish me luck. I'm up against some very talented individuals.
However, this does give me a good reason to post some of my prop design!
This was one of the designs for Geek's tree, it was based on a banyan tree. Our character Geek lived insided the roots -- his home was sort of like a burrow under a tree.
Part of the trick is drawing and desgining any element, but in this business the other part is understanding it well enough that it can be communicated to the next department. In the end the tree turned out extremely well; we had some of the best modelers in the business working on our show.
Today I just found out that Surf's Up was nominated for Best Animated Feature. Woo-hoo, now that was a pleasant surprise.
The reality about working on animated pictures is that it is not all pretty pictures and fun conceptualizing. Once the project moves into "production" the job entails that we solve location problems, come up with cost effective design solutions, control sightline placement, or provide for the overall structure or mechanics of ANY given object.
When we started the Surf's Up project, there was no script, directors or character designers. Regardless, we knew this was going to be our next project and so began the task of fleshing out this world.
I'm not sure, but this may be my last post before Christmas.
Here's another drawing for Surf's Up.
Fellow bloggers, I have some really good news -- I have been nominated for an Annie Award under the Production Design in an Animated Feature Production category.
One of my assignments was to design some of the human characters too. So, with a bit of research, I did a series of drawings that I believed would be helpful in terms of authentic costume design for pre-Columbian natives in the New World, tools and activities.
Showing a variety of different tools, and their usage, I believed would help they guys on the Brother Bear project see things in a different way.
These poses and characters were all drawn without photo reference, but rather with lots of research on the usage of stone age type tools.
Here's one of the background designs I did early on the Brother Bear project -- before I concentrated my efforts on the animals in this world.
Here's a rough sketch/layout idea I did for Brother Bear.
Again, here's another one for Brother Bear. It goes along with my explorations of the animals in the land.
When I was working on Brother Bear, I was asked to draw a lot of animal designs. I hesitate to say character designs, because I wasn't given the task of designing any one character in specific, but rather the Disney wanted to pick my brain as to how I would design the animals in this world.
Most of you are probably familiar with his work, but didn't even know you were looking at it! That's because he's done matt paintings for the past 17 years so seamlessly, you weren't even aware the scene you were looking at was a matt painting.
Here's a rough from Brother Bear.
Here's another posting for Sketchclub!
That's right, this is not a figure drawing, but rather a memory drawing.
Here's another posting for Sketchclub!
Here's a page of three minute sketches.
This was a five minute sketch, drawn with charcoal on newsprint. I Photoshopped the toned paper to keep it from being stark white, but the drawing is as I drew it.
Here's a bear design I did for Brother Bear. I was trying to thread the line between realism and caricature in an attempt to give the bear a personality we could relate to.
Marcos is one of the most talented people I've ever had the great fortune of working with. His skill and design sense for composition and drama are at the very best in the industry. I've never met his equal! Marcos has the style and confidence of the best European comic book artists, and the flair of a virtuoso...and he's a great guy to have around the studio.
Ah, Little Dixie! This city was founded by Mormon pioneers, in the 1850s, as a cotton mission -- hence the nickname, Dixie.
Hello everyone. I'm on vacation this week, but Drew Adams has posted a drawing I had done in his sketchbook over ten years ago. I thought I would go ahead and give him a link here. I also made my file a little smaller, so if you want a higher res file, you'll HAVE to go to his site.
Here are some character designs I did for Brother Bear.
Years ago, when I was working on Dinosaurs for Disney, I was asked to do some dinosaur designs. They had all the technical information and drawings, but what they needed was someone to draw the creatures with a sense of life and animation, without going into the realm of cartoon.© VIGNALI STUDIO 2016 . Powered by Blogger . Blogger templates . New Blogger Templates