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Muppet Studios: The Lost Legacy
with Imagineer Marcelo Vignali Explore the forgotten magic of Muppet Studios Land at Walt Disney World with the documentary, "Muppet Studios: The Lost Legacy." This compelling film delves into the abandoned dreams and whimsical visions that once brought the Muppets to life in a dedicated land. Featuring exclusive interviews with Marcelo Vignali, one of the visionary Imagineers responsible for designing the lost rides, attractions, and restaurants. This documentary offers a rare glimpse into the creative process that shaped this unrealized gem. Vignali shares captivating anecdotes about his time working on the Muppet Studios project, providing insights into the challenges, triumphs, and tragedies he faced with his team. Viewers are treated to never-before-seen artwork, unveiling the intricate details of the . Marcelo Vignali ends the documentary on a positive note, explaining how the spirit of Muppet Studios lives on in other Disney themed lands and attractions around the world. "Muppet Studios: The Lost Legacy" is a nostalgic journey through the unexplored corners of Disney history, reminding us of the vibrant Muppet dreams that once danced within Disney/MGM Studios. Marcelo Vignali's artistic career began with The Walt Disney Company at DIC Entertainment in 1987. Later, at Walt Disney Imagineering, he served as a Concept Designer leaving an indelible mark on projects such as Disney America, Tokyo Storybook Gardens, ToonTown, and Muppet Studios. - Beyond Disney, Marcelo has been involved in a wide range of projects in the realms of family entertainment, themed entertainment, and animation, boasting an illustrious career that spans across renowned studios and projects. - Marcelo's tenure at Sony Pictures Animation from January 2003 to April 2019 his creative fingerprints are evident in blockbuster films such as Vivo, Spider-Man Into the Spider-Verse, Smurfs - The Lost Village, Cloudy with a Chance of Meatballs, Surf’s Up, Open Season, and the Hotel Transylvania trilogy. Marcelo also spends a considerable amount of time mentoring young artists and encouraging the next generation. For more information about Marcelo Vignali's career and online galleries of his art, visit his website at: https://vignalistudio.com Forrest Mallard (research/production/editing/voiceover) is a life-long nomad/adventurer. He's lived on 6 continents and has intimately explored a large portion of the Earth. Forrest also happens to be a life-long Disney fan. Having grown up in South Florida, his first life-goal was to work at Walt Disney World. Now, as a Custodian at WDW, Forrest uses his self-taught documentary and story-telling skills to share amazing, untold stories of the history of the Disney Company. He never dreamed that his little films would interest or include the involvement of iconic engineers, Imagineers, Disney Artists and Historians... but here we are. For more information about Forrest's travels and documentaries, visit his websites: https://tramposaurus.com and https://sizzlemap.com CONTACT : forrest.mallard@gmail.com SizzleMap.com is a documentary film blog and not affiliated with The Walt Disney Company in any way. To learn more about the Walt Disney Company, visit their official website at: https://thewaltdisneycompany.comhttps://www.youtube.com/watch?v=IX5QgkJRZHQ
A question I received on this drawing was the size, this is a four foot long drawing.
ToonTown was a really special project for me because I was able to participate at multiple levels all the way through the process. Typically, someone will be asked to come on board a project, and participate in one thing. It's part of the problem I have with the industry in that it is so compartmentalized.
To give you a run down on my participation, I started as one of the four principle designers for ToonTown -- and the youngest member of the team -- that launched the project for Disneyland in Anaheim. I did designs for several buildings in the town, designed the ToonTown Trolley, was the lead designer for the Roger Rabbit Ride, did the show set drawings for many of the dimensional props...including the Benny the Cab that sits in front of the Roger Rabbit Ride and greets the guests as they come in, and ultimately illustrated the ToonTown silkscreen poster for Japan... where I combined all those elements in one painting.I'm gonna roll the clock back to when I was the lead designer for Disneyland's Roger Rabbit Car-Toon Spin Ride in 1990/92. The goal was to end the ride with our guests going through a cartoon portable hole to escape, so I did this drawing of Roger Rabbit as we exited the ride. But how to make it work?
The Imagineering R&D department gave us two solutions. One solution was a wall behind a wall, and the illusion was an optical one. The bricks behind the first wall would be painted larger, so as we approached they would appear to be on the same plane. But that didn’t account for parallax, shadows, lighting, that would disrupt the illusion. It simply would not be believable.The second solution was to have a wall with a hole cut into it, and a thin sheet of fog would be blasted in front to create a surface — and we would project a portable hole that appears as we exit the ride. But, that didn’t make any sense as you can project light, but can’t project the absence of light! That’s impossible. We had to choose between one of these two options!
So, my artist friend and Imagineering colleague Andrea Favilli reached out to magician Jim Steinmeyer — and it was Jim that helped us create the wonderful portable hole effect with a simple magic trick. Jim was an expert magician that built magic tricks for the biggest names in magic. He came up with a brilliant solution, and THAT is what we built in the ride. (I’m not going to divulge the secret here!)
I also designed this particular scene so that the figure of Roger was NOT entirely audio animatronic, but rather show-action animation. This meant it’s the extending arm that places the portable hole against the wall, not the Roger Rabbit figure. Again, another simple solution that helped to stretch our budget. This means the ride and this illusion can continue to work even if the equipment isn’t working. The posing of the character also works with or without animation.
Limiting the expenditures allowed us to spend more money on the rest of the sets so that the ride never felt neglected, stayed exciting... and prevented break-downs. More tech heavy rides have a tendency to shut down when their complicated equipment stops working. Not so with the Roger Rabbit Ride.
More LOST DISNEY ART. (Brush Pen Ink and Watercolor 1994)
I know... the title is a little "click-baity". Technically this work is not lost -- I'm sure the originals are buried somewhere in the vaults at Imagineering, but these drawings haven't been seen in nearly 30 years.
It was before the digital age, so hard copies of these drawings remained in my flat file tucked away inside a manilla folder mis-labelled "Tokyo roughs". I found them by chance while going through my files looking for theme park work for my website, www.vignalistudio.com
The Big Idea
Legendary Imagineer Eddie Sotto had come up with an idea called Pirate's Island where we were going to revamp Tom Sawyer Island (TSI) at Disneyland and turn it into a pirate island. This was back in 1994, way before the Pirates of the Caribbean movies... so the idea was truly ahead of its time.
At the center, Eddie imagined there would be a large cavern where the pirates had brought their booty, and in there was built a bar where guests could dine. Eddie had asked me to come up with some ideas for things to put in the bar, I sketched out several things, and that's when I thought of these lovely ship's figureheads. I worked them out in color so we could add this to our pitch.
I even remember I had roughed out the entire bar and was planning to do one of those large drawings of the interior... unfortunately soon afterwards the project was scrapped. Eddie's Pirate's Island was a great idea that was short lived... but the big idea was so strong that when the Pirates of the Caribbean movie came out this idea resurfaced and TSI was turned into Pirate's Lair.
Did you know that part of the Roger Rabbit Ride queue line and pre show at Disneyland was going to be outdoors?
Yep! It was the 1990s, and I was one of the four principal designers of Disneyland's Toontown, and the lead designer for the Roger Rabbit Ride.My office mate at the time, legendary Imagineer Eric Robison, really liked this drawing… so I gave it to him. All these many years later he kindly mailed it back to me.
I took the prismacolor drawing and placed it on my drawing desk. A 33 year round trip.
Newell Convers Wyeth, also known as N. C. Wyeth — Born in 1882 – died in 1945 at the age of 63. He was an American painter and one of the greatest American illustrators of the 20th Century.
Throughout his career, N.C. Wyeth created more than 3,000 paintings and illustrated 112 books.
It was incredible to dive into his work and discover so many storytelling tips and visual tools. In one painting Wyeth is giving the audience three panels that tell a story. We read his illustration like a comic book... without ever realizing it.
Just $5 bucks on Gumroad; learning has never been so affordable.
So, I made copies of Heinrich Kley's artwork and pinned them over my desk. I kept these drawings as a reminder of what it meant to be in charge of one's own craft. For decades these drawing were like a lamp of light, illuminating my path.
However, it was only decades later that I began to unravel the mysteries of Heinrich Kley's work. And now, I have the pleasure of sharing with you my knowledge and understanding of this beautiful artwork. So, join me @Gumroad: Into the Design Lab - Heinrich Kley
https://vignalistudio.gumroad.com/l/qszjmz
I give a short bio of Heinrich Kley, and then take an analytical look at the drawings of Heinrich Kley. And finally reveal the mystery behind these enigmatic drawings. We'll look at the gesture, balance, silhouette, overlap, structure, animation and echo.
I've put together a series called Into the Design Lab, it's an artist retrospective, an analysis and a design dissection that reveals the compositional tricks and storytelling tips by successful artists.
Part One: A quick biography for those that aren't familiar with his work. And an in depth look at the transition from ink to paint. How the directional strokes in Frazetta's comic book inking influenced his painterly illustration style... and his compositions. This is fundamental to understanding his work.
Great artists throughout the ages have left their art lessons encoded in their works. In this series I deconstruct the artwork to find the compositional, story, and structural devices... as well as reverse engineer the thinking involved in creating their magnificent art.
You don't know what you don't know, so it's hard to imagine what you're not aware of, so I've posted a free video lesson on Youtube to show you what you've been missing. It's a short 10 mins excerpt from one of the upcoming lessons, Into the Design Lab: featuring the work of Frank Frazetta.
I want folks to know what they're getting in this series -- it will blow your mind. Into the Design Lab -- a Gumroad PREVIEW It's an academic dissection of history's most indelible artwork. And it's free!
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