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And happy holidays!
Yep, that's my daughter and I at last year's event.
Hello friends. I've got a couple new images on Sketchclub, so if you would like to see the rest of this image, go to Sketchclub!
First I'd like to apologize for the intrusive watermark/copyright. As you can see, I'm concerned that our artworks may be detached from our copyright, and become "orphaned." So, I'm adding my signature in a manner that can be removed by the "dedicated," but not by someone trying to quickly do it.
Several years ago we purchased this pumpkin scarecrow decoration for our home. It was a huge hit with my youngest daughter, she dubbed him "Pumpkin Boy." 
Years ago, when the Surf's Up crew went to do some research at a surfing contest near San Diego, I brought along my sketchbook. I did several sketches, one of which was this one.
I'm back, sorry for the delay in posting.
In 2003, when I had first arrived at Sony Pictures Animation, I was given the assignment of doing some visual development work for Astro Boy. It's hard to believe it's been five years.
Greetings everyone!
This drawing was done during a testing phase for the Open Season Project.
I've gotten a few comments that seem to suggest this isn't happening, or that it isn't even being talked about at the federal level. I provided links in my previous post to make it easier to follow this story. Please, just follow the links my friends.
If this law passes, this may be one of the only ways to protect our artwork when we post online. Essentially, I would be rendering my artwork useless with a watermark to would-be users seeking to use my artwork without just compensation. But this watermark protection isn't a guarantee, because anything printed or reproduced without your copyright will now be subject to theft! (That's not to say your copyright wouldn't be purposefully stripped for the purpose of theft.)
When I was working on Brother Bear for Walt Disney Feature Animation, part of my job as a freelancer for Disney was to design a world of characters. So, I sharpened my pencils, and drew up a bunch of different North American mammals, in this case the musk ox.
Here's another prop from Surf's Up.
Here's one from a few years ago...OK, a dozen years ago.
If you would like to see the rest of this image, go to Sketchclub!
I know that several of you have asked that I post some of my figure drawings. Here's a different approach than you are probably NOT used to seeing. I've tossed aside the anatomy, and am playing around with shape and design.
OK, as requested, I'll post a few more, then I'll move on.Here are some prop designs I did for Surf's Up.
And here I've got the drawing for some of the wooden Tikis you see throughout our movie. These couldn't be regular Tikis, but instead they are based on bird designs. Look closely as you'll notice they are in keeping with Polynesian design, but they are made to look like birds.
This is a design I did for the fish piles in Shiverpool. I designed the igloos as being flat and squared, so as to compliment the cone-like shapes of the fish piles. I wanted it to look like a pile of fish, instead of a pile of lumber, so I designed the fish with a curve, so we could get the sense of the fish having weight..jpg)
The ASIFA-Hollywood Annie Awards are going to take place this Friday, so wish me luck. I'm up against some very talented individuals.
However, this does give me a good reason to post some of my prop design!
This was one of the designs for Geek's tree, it was based on a banyan tree. Our character Geek lived insided the roots -- his home was sort of like a burrow under a tree.
Part of the trick is drawing and desgining any element, but in this business the other part is understanding it well enough that it can be communicated to the next department. In the end the tree turned out extremely well; we had some of the best modelers in the business working on our show.
Today I just found out that Surf's Up was nominated for Best Animated Feature. Woo-hoo, now that was a pleasant surprise.
The reality about working on animated pictures is that it is not all pretty pictures and fun conceptualizing. Once the project moves into "production" the job entails that we solve location problems, come up with cost effective design solutions, control sightline placement, or provide for the overall structure or mechanics of ANY given object.
When we started the Surf's Up project, there was no script, directors or character designers. Regardless, we knew this was going to be our next project and so began the task of fleshing out this world. © VIGNALI STUDIO 2016 . Powered by Blogger . Blogger templates . New Blogger Templates
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